TradeFun and interactive, simulations games use role-play and decision-making to explore real life global issues. Packs can be used that are already made up, or adapted for specific use. A collection of everyday items such as t-shirts, coffee, tea, chocolate, bananas, and a world map is useful as an introduction to where our food/clothes comes from. Quizes are often used as an introduction. The best games develop empathy, not pity, and focus on consumer choice and political pressure in the Global North as a tool in the fight against global poverty. Video or case study materials that include perspectives from people living and working in the Global South can add a controversial and often missing dimension to the simulation game format, especially when it comes to the issue of child labour and workers’ rights. Follow-on discussions and activities may explore these specific issues more. They may also focus on particular campaigns – such as the Trade Justice Movement, Climate Coalition, or social enterprise, micro-finance, co-operation, community development and the role of women and children – and explore change at both local and global level.
Reading materials:
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