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Virtual Hospital Infection Control

11 January 2008

Virtual Hospital Infection Control Image Staff in HSC and the Media School have just completed work on an innovative virtual learning environment for use in medical training.

Ruth Lewis from the HSC Clinical Skills team, Andy Pulman from the HSC Web Team and Mark Shufflebottom, Lecturer in Interactive Design and researcher in IPE, have just completed work on an innovative virtual learning environment for use in medical training. The project, a collaboration between the School of Heath and Social Care and NHS South West, was one of three HSC e-learning initiatives granted funding during 2007. Mark worked with Andy and Ruth to create a web-based virtual simulation of an infection control scenario - an interactive environment allowing interprofessional education for pre-qualified and qualified staff and letting learners engage with the simulation, anytime, anyplace, anywhere. Academics in HSC contributed a number of different scenarios for simulation within Wessexville Hospital, three of which were developed to completion.

  • The patient journey through day surgery – the role of a day surgery nurse in the care of a 49 year old gentleman for laparoscopic hernia repair.
  • Role of the children’s nurse – a children’s nurse caring for a 2 year old admitted to hospital with vomiting and diarrhoea.
  • Infection control - care intervention of one patient being nursed in isolation for possible MRSA

The scenario concerning isolation for possible MRSA was taken forward for pilot development. After the successful completion of the pilot it is intended that the final version of the infection control simulation will be used within the practice skills curriculum of HSC during 2008 and it is also hoped to demonstrate the simulation at a future meeting of the Dorset Infection Control Forum. An evaluation of the current pilot will also be undertaken once students have started to engage with it.

Mark highlights the benefits of serious game play as a learning experience. ‘Studies confirm that people learn better if they have some control over their learning experience and enjoy the activity. Immersive environments like this can have a real advantage in helping people absorb and retain knowledge.’ The structure of a game also enhances different learning styles, visual, auditory and kinesthetic. The other advantage is that it is a safe environment ‘People can learn from their mistakes without dire consequences.’


Institute of Media Communication Research

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