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Responsible gambling projects

In the EROGamb 1.0 project we built an online platform which enables the utilisation of online gambling data to (i) characterise and predict gambling behaviour and (ii) enable designing and issuing real-time, interactive and persuasive infographics and game mechanics to encourage and reinforce positive change. This project was funded by GambleAware and conducted through close collaboration with a range of charities and responsible gambling offices. It won the Best Project Award at the ICE Totally Gaming – Research Exchange event, has been invited to a range of policy events, and has also been featured by a wide range of media. EROGamb 1.0 is part of our Digital Addiction initiative meant to enable a healthier and well-informed usage of technology and is the base of our future projects around responsible gambling, including EROGamb 2.0., GammInovate and Responsibility-By-Design.

In EROGamb 2.0, we will build on the experience and tools developed through EROGamb 1.0 and develop and evaluate data-driven goal-setting, feedback approaches, and social norm approaches in challenging beliefs, principles and design patterns for an information transparency layer around games in order to keep players in control.

In GammInovate we built on the online platform we have already developed, which gives the opportunity to gamblers and researchers to communicate in real-time, enabling the researcher to process and issue multimedia messages and infographics in a more personalised, timely way, and the gamblers to provide spontaneous feedback, overcoming the issues around self-report of gambling behaviour.

In Responsibility-By-Design we focus on online gambling sites and apps since their design may not facilitate responsible gambling. Our aim is to provide a design method and guidelines for building online spaces which are equipped with modalities and infrastructure to aid responsible gambling by co-designing with current gamblers, ex-gambling addicts, and web designers in the gambling industry.

SOCIAD (Social Adaptation: When Software Gives Users a Voice)

Adaptation is a desirable feature of software systems to respond autonomously to changes so that human time and effort are minimised. The ultimate goal is that users’ dynamic requirements are met correctly and efficiently. Adaptation is triggered and guided by certain drivers, such as context changes and quality assessment of its execution. Traditional adaptive systems engineering assumes a system’s ability to monitor adaptation triggers autonomously. This assumption, however, is not always possible due to limitation of technology and also to the lack of infrastructure needed to do that in certain uses of the system. SOCIAD advocates that users’ quality feedback at runtime empowers software adaptation.

This project is supported by a European FP7 Marie Curie CIG grant awarded to Dr Raian Ali. The project team includes Professor Keith Phalp and Dr Jacqui Taylor and a number of PhD students partially funded by this grant.

E-Addict (Digital Addiction: Engineering Addiction-Aware Software)

The digital addiction problem is currently articulated in a way that makes the solution entirely belong to other disciplines, such as psychology, sociology and healthcare. We advocate that software engineering should take part of the problem by designing software which is addiction-aware and helps addicts to handle their compulsive and impulsive use of the technology.

The investigation team includes Dr Raian Ali, Professor Keith Phalp and Dr Jacqui Taylor, and the project is conducted collaboratively with Streetscene Addiction Recovery and involves one match-funded PhD, a number of BSc and MSc students’ projects, and an outreach programme.

Foundations for Inter-Disciplinary Research on Digital Addiction

This project will enable interdisciplinary research on Digital Addiction (DA). It will facilitate an exchange of visits, seminars and joint research among a consortium of eight partners. The topics to be explored include:

  • Software-based behaviour change towards healthier usage style
  • The socio-cultural effect in perceiving DA and its treatment
  • Morality and accountability in the cyber behaviours of addicts
  • Safe internet and vulnerability of digital addicts
  • Software development for “addiction-free” software and the balance and trade-off between different business and health-related requirements.

The investigation team includes colleagues from the UK (Bournemouth University, University of Birmingham, University of Leeds, Streetscene Addiction Recovery), Greece (Greek Saferinternet Helpline, University of Athens) and the United Arab Emirates (Khalifa University, National Rehabilitation Centre in Abu Dhabi).

This project is funded by the Fusion Investment Fund of Bournemouth University and coordinated by Dr Raian Ali, Professor Keith Phalp, Dr John McAlaney, and Professor Vasilis Katos.